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Under the Hood:客车项目制作人

原文:Under the Hood: Producer for the Coaches project with Dominik · SCS Software 官方博客 · 2026-01-09
本文为逐段对照翻译:中文译文在上,其下方灰色区块为英文原文。文中图片已转存到本站。


你是否好奇《欧洲卡车模拟 2》的 Coaches DLC 是怎么做出来的?那你来对地方了!今天,我们带你看看这款即将推出的扩展包幕后的故事。我们采访了客车项目的制作人 Dominik,他将分享一些心得体会。

Are you curious about how our Coaches DLC for Euro Truck Simulator 2 is being created? You're in luck! Today, we're giving you a behind-the-scenes look at this upcoming expansion. We interviewed Dominik, the producer of Project Coaches, who will share a few insights.

客车项目制作人 Dominik

“大家好,我是 Dominik,是 Coaches DLC 的制作人。甚至在加入 SCS 之前,我就对客车非常感兴趣,一直等着相关消息,也期待 SCS 会做出什么样的内容。当我转到制作人的岗位、大家一起讨论我可以接手哪个项目时,客车显然是顺理成章的选择。这是一个很有意思的项目,它有着悠久的历史,但多年来一直停滞不前。接手它并一路推进到完成,是一项挑战。我非常高兴能得到这个机会,能和大家一起做这个了不起的项目。”他这样告诉我们。

"Hi, I'm Dominik, and I'm the producer of the Coaches DLC. Even before I joined SCS, I was very interested in coaches, waiting for news, and looking forward to what SCS would come up with. When I moved into the role of a producer, and we were discussing what project I could take on, coaches were the obvious choice. It's a very interesting project with a long history, but one that has been stagnating for many years. Taking it on and seeing it through to completion is a challenge. I'm very happy to have been given this opportunity and to be able to work with the team on this great project," he shares with us.

Euro Truck Simulator 2 – Coaches DLC 截图

Dominik 加入我们团队已有几年时间,而他成为客车项目制作人的这条道路,也为他积累了扎实而相关的经验。

Dominik has been with our team for several years, and his path to becoming a producer for the Coaches project has provided him with strong, relevant experience.

“我是以 Italia DLC 地图设计师的身份加入 SCS 的。我一步步做到地图负责人,几年后又转到制作人的岗位。这些经历为客车项目的开发打下了很好的基础。我对地图以及客车车站的覆盖情况有深入了解,也熟悉地图开发流程、素材提交,以及管理大量人员和任务。当然,前面还有很多其他挑战等着我。与游戏设计和程序团队合作对我来说是全新的,而且总的来说,这个项目比地图开发更灵活,未知因素也更多。”Dominik 告诉我们。

"I joined SCS as a map designer for the Italia DLC. I gradually worked my way up to map lead, and after a few years, I moved to the position of a producer. This prepared me quite well for Coaches' development. I had extensive knowledge of the map and coach station coverage, I was familiar with the map development process, asset submission, and managing large numbers of people and tasks. Of course, there were many other challenges ahead of me. Working with the game design and programming teams was new to me, and overall, it was a more agile project with more unknowns than in map development," Dominik told us.

那么,在这样一个项目里,制作人究竟负责什么?Dominik 为我们清楚地梳理了他的职责,以及这些工作如何共同保障项目取得成功。

So, what exactly does a producer do on a project like this? Dominik gave us a clear overview of his responsibilities and how they all come together to ensure the project's success.

“这个岗位最核心的工作是协调。我的职责是确保整个团队拧成一股绳,每个人都知道自己该做什么,并且拥有必要的资源与信息,以便尽快达成我们共同的目标。有时候还需要在团队之外争取额外的人手和支持;比如我们发现,由于客车车窗面积很大,我们无法渲染如此大量的雨滴。这个问题涉及渲染团队,因为我们团队内部没人能解决。我也会尽量把握开发方向,以便在出现变化时迅速作出反应。”他解释道。

"The main focus of this position is coordination. My job is to ensure that the whole team pulls together, that everyone knows what they are supposed to do, and that they have all the necessary resources and information to reach our common goal as quickly as possible. Sometimes it is necessary to secure additional capacity and work outside the team; for example, when we discovered that we couldn't render such a large number of raindrops due to the large windows on coaches. This problem concerned the rendering team, as no one within our team could solve it. I try to keep track of the direction of development so that I can quickly respond to any changes that may arise," he explains.

Euro Truck Simulator 2 – Coaches DLC 截图

Euro Truck Simulator 2 – Coaches DLC 截图

Euro Truck Simulator 2 – Coaches DLC 截图

当然,这样的项目不可能没有挑战。Dominik 谈到了其中一些难关,以及他是如何应对的。

Of course, a project like this doesn't come without its challenges. Dominik talked about some of the hurdles involved and how he works through them.

“难的是把项目的规模控制在合理范围内。我们和社区对可以加入的内容都有很多想法和期待,但我们得记住,团队规模相对较小,我们也不想让这个项目再拖上 5 年;我们希望尽快把它送到玩家手中。所以我们必须仔细取舍:现在专注于哪些内容,哪些留到后续更新中开发。”

"The difficult thing is to keep the scope of the project under control. We and the community have lots of ideas and expectations about what could be incorporated, but we need to remember that our team is relatively small and we don't want this project to drag on for another 5 years; we want to get it to our players as soon as possible. So we need to carefully choose what we focus on now and what we will develop in future updates."

Euro Truck Simulator 2 – Coaches DLC 截图

Dominik 还解释了核心设计思路:如何让这种玩法与卡车明显不同,同时又能自然地融入现有的游戏。

Dominik also explains the core design thinking behind making this game mode feel distinct from trucks while still fitting naturally into the existing game.

“我们问自己的基本问题是:客车与卡车有什么不同,又该如何让客车独具特色。答案当然是乘客。乘客不仅能在车内被看到,玩家开车时也必须更小心;如果想避免受罚,就不能猛踩刹车或急转弯。最后同样重要的是,我们也在制作音效,让玩家通过声音感受到乘客的存在。同时我们也很清楚,游戏的主要焦点仍然是卡车,客车只是一种补充,所以我们不想陷进模拟客运公司经营或招聘司机这样的内容里。”Dominik 与我们分享道。

"The basic question we asked ourselves was what makes coaches different and how to make them unique. The answer, of course, was the passengers. Not only can they be seen inside the vehicle, but the player must also drive more carefully; they should not slam on the brakes or make sharp turns if they want to avoid a penalty. Last but not least, we are also working on sounds so that the player is aware of the passengers thanks to the sounds. At the same time, we are mindful that the primary focus of the game is still trucks, and coaches are an addition, so we don't want to get bogged down in simulating the management of a coach company or hiring drivers," Dominik shares with us.

负责客车的团队规模仍然相对较小,但有很多人以顾问等身份参与项目,并不直接参与开发。

The team working on Coaches is still relatively small, but there are a lot of people joining the project in consulting roles, for example, but don't work on it directly.

“核心玩法是由一个四人小组完成的:一名制作人、一名游戏设计师、一名程序员和一名测试员。然后还有负责地图的一条分支,其中有一名研究员和目前的两名地图设计师——一位负责客车车站,另一位负责让客车正常运作所需的地图改动,例如边境口岸。最后当然还有 QA。此外还有车辆部分,主要由两名车辆设计师以及 QA 组成。如果把各种额外的顾问、素材设计师、物理程序员、市场人员等都算上,我会说大约共有 20 人在为客车项目工作。”他说。

"We have put together the core gameplay with a team of four: a producer, a game designer, a programmer, and a tester. Then there is a branch of the team that takes care of the map, where we have a researcher and currently two map designers – one deals with coach stops, the other with map modifications necessary for the proper functioning of coaches, such as border crossings. And of course, the QA at the end. Finally, we have the vehicle part, consisting primarily of two vehicle designers and also QA. If I were to add up all the various additional consultants, asset designers, physics programmers, marketing, etc., I would say that a total of about 20 people are working on the coaches," he says.

Euro Truck Simulator 2 – Coaches DLC 截图

对 Dominik 来说,这个项目在某种程度上算是梦想成真。他从童年起就想从事这一领域,因此担任制作人可谓水到渠成。

For Dominik, this project has been something of a dream come true. Having wanted to work in this area since childhood, he is a natural fit for the producer role.

“从小我就喜欢一切带轮子的东西,迫不及待想拿到驾照,好自己开车。我喜欢坐在公交车前排,看司机做的每一件事:怎么过弯、怎么查看后视镜、怎么确认发动机制动已打开,等等。自己开不了车的时候,我至少会去探索游戏世界能提供什么。我几乎每天都玩 SCS 的游戏,那时还是 18 Wheels of Steel 系列,而 Bus Driver 更是必玩。我最终没有成为公交车司机,但我现在依然玩模拟游戏,不只是 SCS 的作品,也有其他游戏。”他解释道。

"Ever since I was little, I've been a fan of anything with wheels, and I couldn't wait to get my driver's license so I could drive myself. I liked to sit at the front of the bus and watch everything the driver had to do, how he had to take corners, check his mirrors, make sure he had the engine brake on, and so forth. When I couldn't drive myself, I at least explored what the gaming world had to offer. I played games from SCS, at that time the 18 Wheels of Steel series, almost every day, and Bus Driver was a must. I didn't become a bus driver, but I still play simulators, not only those from SCS but other titles as well," he explains.

Dominik 工作中最喜欢的,是既能作为一名模拟游戏爱好者,又能深度参与开发过程。

What Dominik enjoys most about his work is being both a fan of simulators and being closely involved in the development process.

“随着功能逐步加入、项目逐渐成形,我可以试玩内部版本。我能看到进展。我可以亲自过一遍,看看我们是如何往前推进的;那些曾经只停留在纸面上的想法,现在真的在游戏里跑起来了。组织一次内部试玩也很棒:我们看着那些平时和项目接触不多的同事开客车,看到他们的反应和建议,感觉非常好。”他说。

"I can try out internal builds as features are gradually added and the project comes together. I can see the progress. I can go through it and see how we are moving forward, and everything that was once just ideas on paper is now really working in the game. It was great to organize an internal playtest where we watched various colleagues who haven't had much contact with the project drive the coaches. It was great to see their reactions and suggestions," he says.

Euro Truck Simulator 2 – Coaches DLC 截图

除了玩家能在游戏中尝试不同车辆之外,Dominik 认为他们最喜欢的会是乘客满意度系统。“玩家必须在准时到站与不开得太快、以免惹恼乘客之间取得平衡。这为玩法增加了一个全新的维度,是玩家在我们以往游戏中没有体验过的。”他与我们分享道。

Apart from the fact that players will be able to try out different vehicles in the game, Dominik believes it will be the passenger satisfaction system that they will enjoy the most. "Players have to balance arriving at the stop on time with not driving too fast and upsetting the passengers. This adds a whole new dimension to the gameplay that players haven't experienced in our games before," he shares with us.

为了 Coaches DLC,团队尽可能从各处寻找灵感,正如 Dominik 所说:“我们研究了自己较早的作品 Bus Driver。当然,我们也会逛论坛和其他渠道,寻找社区的点子;团队里还有一位顾问,他当过多年公交车司机;最后同样重要的是,我们也参考了同类题材的其他游戏。”

For the Coaches DLC, the team looked for inspiration everywhere possible, as Dominik says: "We looked at our older game, Bus Driver. Of course, we browse forums and other sources for ideas from the community, we have a person on our team as a consultant, who worked as a bus driver for many years, and last but not least, we also looked at other games in a similar genre."

Euro Truck Simulator 2 – Coaches DLC 截图

他也认为这个项目不会随着发售而结束,因为他们已经有一些未来计划。“当然,我不想对发售一年后能交付什么做出空头承诺,但我们希望继续做这个项目,也有进一步的计划和更新。比如,我们目前正在探索与其他长途客车厂商的合作。我们还希望进一步强化游戏的旅游属性,把玩家带到对游客有吸引力的地方,借此引导大家游览我们在游戏中打造的风景胜地。”Dominik 透露道。

He also believes that this project won't end with the release, as they already have some future plans. "Of course, I don't want to make any empty promises about what we might deliver a year after release, but we want to continue working on the project, and we have further plans and updates for it. For example, we are currently exploring cooperation with other long-distance coach manufacturers. We would also like to further support the tourist aspect of the game and take players to places that are attractive to tourists, thereby guiding them through the scenic locations we are building in the game," Dominik hints.

在博客的最后,他还想对我们 #BestCommunityEver 说几句话。“最后,我想说我非常期待发售。希望客车能给大家带来乐趣。我很期待看到评测和反应视频,我相信这会像 Nordic Horizons 和 Louisiana 收获的积极反响一样,给 SCS 带来鼓励。”Dominik 说道。

And at the end of the blog, he has a short message for our #BestCommunityEver. "In conclusion, I would like to say that I am really looking forward to the release. I hope that the coaches will entertain the community. I look forward to reviews and reaction videos, and I believe that this will encourage SCS in a similar way as do the positive reactions to Nordic Horizons and Louisiana," Dominik says.

希望你喜欢这次对这款即将推出的扩展包的幕后探访。别忘了把 Coaches DLC 加入你的 Steam 愿望单!如果你想持续了解后续更新,请关注我们的 X/Twitter、Facebook、Instagram、Bluesky 和 YouTube,或订阅我们的新闻邮件。下次再见,旅途愉快!

We hope you liked this peek behind the curtains of this upcoming expansion. Don't forget to add the Coaches DLC to your Steam wishlist! If you want to keep track of future updates, make sure to follow us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube, or sign up for our newsletter. Until next time, happy travels!

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原文版权归 SCS Software 所有,本文为中文对照翻译,仅供学习交流。原文链接:blog.scssoft.com

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