少女祈祷中...
六木心
SCS博客

1.60 更新:改进的材质系统

原文:1.60 Update: Improved Material System · SCS Software 官方博客 · 2026-05-28
本文为逐段对照翻译:中文译文在上,其下方灰色区块为英文原文。文中图片已转存到本站。


在今天的博客中,我们为你带来即将到来的 1.60 更新的又一块拼图——它同时面向《欧洲卡车模拟2》与《美国卡车模拟》。我们希望这能让我们的 #BestCommunityEver 兴奋起来。在本次更新中,我们将为部分卡车的车内引入改进的材质系统(Improved Material System)!一起来看看吧。

In today's blog, we bring you another piece of the puzzle from the upcoming 1.60 update for both Euro Truck Simulator 2 and American Truck Simulator, which we hope will get our #BestCommunityEver very excited. In this update, we will be introducing the Improved Material System for the interior of selected trucks! Let's take a look.

1.60 更新:改进的材质系统

改进的材质系统将在两款游戏的 1.60 更新中登场,它会显著提升部分卡车车辆内饰的光照表现与视觉质量。其核心在于增强内饰材质对光线的反应,从而带来更清晰易读、细节更丰富、观感更舒适的驾驶室环境。

The Improved Material System, which will be introduced in the 1.60 update for both games, significantly improves the lighting and visual quality of vehicle interiors in selected trucks. Its main focus is to enhance how interior materials react to light, which will result in a more readable, detailed, and visually pleasing cabin environment.

改进后的驾驶室光照与材质表现

内饰细节在光照下更加清晰

驾驶室内的皮革、织物与金属材质

在 Project Road Trip 的开发过程中,我们实现了大量视觉与技术层面的改进。其中最重要的变化之一,就是对车辆内饰所用材质的重新设计。

During the development of Project Road Trip, we implemented a wide range of visual and technical improvements. One of the most significant changes was a redesign of the materials used in vehicle interiors.

Project Road Trip 中的车辆内饰材质

一段时间以来,社区一直有这样的呼声——此前的系统常常让内饰显得过暗、过于扁平,尤其是在没有直射光的场景中。因此,新系统让皮革、织物、塑料与金属等材质之间的差异变得更加明显,即使在弱光条件下也是如此。

This has been requested from our community for some time, as the previous system often made interiors appear too dark and flat, especially in scenes without direct lighting. As a result, it makes differences between materials such as leather, fabric, plastic, and metal far more apparent, even in low-light conditions.

阴影区域中的内饰细节

弱光环境下的材质差异

皮革、织物、塑料与金属的质感

驾驶室座椅与内饰细节

我们的车辆技术负责人 Daniel 表示:「这项新技术的主要目标,是为车辆内饰的阴影区域带来更多光线。此前的系统在这些情况下难以处理间接光照,导致许多细节消失在黑暗之中。新方案使用了多种变体的动态立方体贴图(dynamic cubemaps),让所有材质都能更自然地反射周围环境,并以更真实的方式响应环境光。环境反射不再仅限于高度抛光的金属表面。这一变化让内饰在层次感与可辨识度上都有显著提升。」

"The main goal of the new technology was to bring more light into shadowed areas of vehicle interiors. The previous system struggled to handle indirect lighting in these situations, causing many details to be lost in darkness. The new solution uses multiple variants of dynamic cubemaps, allowing all materials to reflect their surroundings more naturally and respond to ambient light in a more realistic way. Environmental reflections are no longer limited to highly polished metallic surfaces. This change gives interiors significantly greater depth and readability," says our Vehicle Technical Leader, Daniel.

我们还对全局光照做了一些细微调整,主要集中在曝光与对比度的平衡上,并针对恶劣天气做了不易察觉的视觉优化,以呈现更统一、更精致的效果。

We have also carried out minor adjustments to the global lighting, primarily focused on exposure and contrast balancing, along with subtle visual refinements for bad weather conditions to achieve a more consistent and refined look.

全局光照调整后的内饰表现

恶劣天气中的内饰视觉效果

曝光与对比度平衡后的驾驶室

这套系统的开发与 Project Road Trip 并行推进,而它的重要性在那个项目中变得更加显而易见。与拥有明亮驾驶室和大面积车窗、常有直射光照入的卡车相比,尺寸更小、色调更暗的乘用车内饰更容易受间接光不足的影响。因此,Road Trip 成为了开发与精调这些技术的理想环境。

The development of this system took place in parallel with Project Road Trip, where its importance became even more apparent. Smaller, darker passenger vehicle interiors suffered from a lack of indirect light more than trucks with bright cabs and large windows, which often allow direct light to enter. Road Trip thus served as the ideal environment for developing and fine-tuning these technologies.

整套系统从一开始就以两款游戏中卡车的车内环境为设计对象,因此基础游戏及其现有车队也将逐步从这些改进中受益。在整个过程中,我们始终考虑到使用较低配置硬件的玩家。我们力求让视觉提升尽可能显著,同时把性能开销降到最低。

The entire system was designed from the start with the interiors of trucks in both games in mind, so the base games and their existing fleets will gradually benefit from these improvements as well. Throughout the entire process, we kept players with lower-end hardware in mind. We aimed to make the visual improvements as impactful as possible while minimizing the performance cost.

驾驶室内的层次与细节

仪表台材质在环境光下的表现

车内反射效果

座椅与内饰的材质细节

低配置硬件下依然细腻的内饰画面

首批受惠于改进的材质系统的车型,将是 ETS2 中的 DAF NGD 与 MAN TG3 TGX。在 ATS 中,玩家将看到 Mack Anthem 与 Western Star 49X 经过重新设计的内饰。在未来的更新中,我们将逐步为两款游戏的更多卡车加入这项技术。

The first trucks to benefit from the Improved Material System will be the DAF NGD and MAN TG3 TGX models in ETS2. In ATS, players will see redesigned interiors for the Mack Anthem and the Western Star 49X. With future updates, we will gradually add this technology for other trucks across both games.

我们希望这项新特性让你更加期待 1.60 更新——它为这些卡车的驾驶室带来了大幅提升,让驾驶座上的视野前所未有地出色!请注意,Road Trip 的车辆不会随 1.60 更新一同发布。

We hope this new feature has you looking forward to the 1.60 update even more, as it brings a major enhancement to these truck interiors and makes the view from the driver's seat better than ever! Please note that the Road Trip vehicles are not releasing with the 1.60 update.

首批受益的卡车车型内饰

卡车内饰重新设计后的效果

驾驶座视角下的内饰画面

内饰材质在日光下的表现

车门与仪表台细节

改进的材质系统概览

下次见之前,请务必在 X/Twitter、Facebook、Instagram、Bluesky 和 YouTube 上关注我们,获取所有最新动态。也别忘了订阅我们的邮件通讯!我们路上见,继续卡车之旅吧!

Until next time, be sure to follow us on X/Twitter, Facebook, Instagram, Bluesky, and YouTube for all the latest updates. Don't forget to sign up for our newsletter as well! See you out on the road, and keep on truckin'!

在 Steam 上查看 Euro Truck Simulator 2 →

在 Steam 上查看 American Truck Simulator →


原文版权归 SCS Software 所有,本文为中文对照翻译,仅供学习交流。原文链接:blog.scssoft.com

评论