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1.58 更新:UI/UX 改动

原文:1.58 Update: UI & UX Changes · SCS Software 官方博客 · 2026-01-26
本文为逐段对照翻译:中文译文在上,其下方灰色区块为英文原文。文中图片已转存到本站。


今天,我们要更仔细地看看即将到来的 1.58 更新中较大的一部分内容——这次更新同时面向《美国卡车模拟》与《欧洲卡车模拟 2》,其中包含由我们游戏设计团队准备的一整套用户界面(UI)与用户体验(UX)改动。

Today, we would like to take a closer look at one of the bigger parts of the upcoming 1.58 update for both American Truck Simulator and Euro Truck Simulator 2 - a broad set of User Interface and User Experience changes prepared by our Game Design team.

1.58 更新:UI 与 UX 改动

这次更新是又一个重要的里程碑,因为它涉及你日常交互的许多界面与菜单。其中一些改动是玩家期盼已久的焕新,另一些则是我们在持续演进游戏、并为正在积极筹备的未来项目做准备时必须迈出的一步。

This update is another important milestone, as it touches many screens and menus you interact with on a daily basis. Some of these changes are a long-requested refresh, while others are a necessary step forward as we continue to evolve our games and prepare them for future projects we are actively working on.

为什么要做这些改动?

Why These Changes?

这些年来,ATS 与 ETS2 都经历了巨大的成长。伴随这种成长,我们有必要重新审视并现代化某些系统。我们对 1.58 更新的目标,不只是从视觉和功能上刷新部分 UI 与 UX,还要打造一个更灵活、更能面向未来的基础,以便日后支撑新的功能、内容与平台。

Over the years, both ATS and ETS2 have grown enormously. With that growth comes the need to revisit and modernize certain systems. Our goal with the 1.58 update is not only to refresh parts of the UI and UX visually and functionally, but also to create a more flexible and future-proof foundation that can support new features, content, and platforms down the road.

我们非常清楚,对一些玩家来说,这些改动起初可能显得幅度很大。数百小时(甚至数千小时!)积累起来的肌肉记忆,或许需要一点重新适应。但我们坚信,从长远来看,随着游戏不断扩展,这些改进会变得更自然、更符合现代标准,也更舒适易用。

We are fully aware that for some players, these changes may feel significant at first. Muscle memory built over hundreds (or thousands!) of hours might need a bit of retraining. However, we strongly believe that in the long run, these improvements will feel more natural, more up to date with modern standards, and more comfortable to use as our games continue to expand.

1.58 更新会带来什么?

What's Coming in 1.58?

在 1.58 更新中,我们的游戏设计团队将带来一整套相当可观的改进,包括:

With the 1.58 update, our Game Design team is introducing a substantial package of improvements, including:

教程重制与情境提示

Tutorial Redesign & Contextual Hints

我们将推出重新设计的教程,核心是一套全新的情境提示系统。目标是以更自然的方式向新玩家介绍游戏及其功能——在恰当的时机呈现有用的信息,而不是只依赖单一、线性的教程流程。

We are introducing a redesigned tutorial focused on a new system of contextual hints. The goal is to introduce the game and its features to new players more organically by presenting helpful information at the right moment, rather than relying solely on a single, linear tutorial flow.

教程重制与情境提示

教程重制与情境提示

初期,这套系统会纳入现有首份工作教程中的提示,并补充一批全新创作的提示。这些提示会在游戏过程中自然出现,帮助新玩家理解核心机制,同时让有经验的司机继续专注于路面。

Initially, this system will incorporate prompts from the current first job tutorial, complemented by a selection of newly created hints. These prompts are designed to appear naturally during gameplay, helping new players understand core mechanics while allowing experienced drivers to stay focused on the road.

路线顾问重制

Route Advisor Redesign

1.58 更新中最显眼的变化之一,是路线顾问(Route Advisor)的彻底重制。事实上,正如你所知,现有的顾问正在被移除,取而代之的是一套全新的组件化系统。

One of the most visible changes coming with the 1.58 update is the complete redesign of the Route Advisor. In fact, the current Advisor, as you know, is being removed and replaced with an entirely new widget-based system.

路线顾问重制

路线顾问重制

信息不再集中在一个固定的单一面板里,而是通过一个个独立的图形化组件(widget)来呈现,每个组件对应一项具体功能。这种方式让屏幕上的信息更清爽,也让玩家对行驶中想看到哪些信息拥有更多掌控权。无论你偏好极简的布局,还是信息更丰富的 HUD,这些组件都可以按不同玩法与偏好进行自定义。

Instead of a single, fixed panel, information will now be presented through individual graphical widgets, each dedicated to a specific function. This approach allows for a cleaner on-screen experience and gives players more control over what information they want to see while driving. The widgets can be customized to better suit different playstyles and preferences, whether you prefer a minimal setup or a more information-rich HUD.

路线顾问组件化 HUD

路线顾问组件化 HUD

路线顾问组件化 HUD

这次重制已经开发了一段时间,也是社区反复提出的需求。此前我们曾在第三届 SCS 粉丝日上向到场的玩家独家展示过它,此后它经历了大量内部测试以及资深外部玩家的测试,结果非常令人鼓舞。与所有重大改动一样,我们会继续密切关注公开测试阶段,收集你的反馈,以便把它们带入后续的迭代与更新。我们的最终目标,是确保一切运转顺畅,并尽可能满足最广泛玩家的期待。

This redesign has been in development for some time and was frequently requested by the community. We previously showcased it exclusively to fans attending our third SCS Fan Day, and it has since undergone extensive internal testing, as well as senior external testing, with very encouraging results. As with all major changes, we will continue to closely monitor the Open Beta phase to collect your feedback, allowing us to incorporate it into future iterations and updates. Our ultimate goal is to ensure everything works smoothly and meets the expectations of the widest possible range of players.

快速信息功能

Quick Info Feature

暂停界面经过了彻底重做,以更好地反映如今玩家游玩我们游戏的方式。借此机会,我们从零重新思考了暂停界面,为它赋予更清晰的目的,并将其重新设计为「快速信息」功能。新设计着重以结构化、易读的方式呈现关键信息,把操控方式、卡车信息、任务详情与当地法规都集中在一处。

The Pause Screen has been completely reworked to better reflect how our games are played today. With this in mind, we took the opportunity to rethink the Pause Screen from the ground up and give it a clearer purpose, redesigning it into a Quick Info feature. The new design focuses on presenting key information in a structured and easily readable way, including controls, truck information, job details, and local regulations, all in one place.

暂停界面重制为快速信息

快速信息功能

作为这项改动的一部分,此前直接显示在顾问里的一些信息被移到了快速信息功能中,主要包括任务信息、卡车损伤详情,以及卡车设置与呼叫服务的选项。这样的重新分配有助于让行车途中的 HUD 更清爽,同时仍确保所有重要数据在你需要时只隔一次暂停,也为未来的玩法体验铺平了道路,例如 Coaches 与 Road Trip。

As part of this change, some information that was previously shown directly in the Adviser has been moved to the Quick Info feature. This primarily includes job information, truck damage details, as well as options for truck settings and calling for service. This redistribution helps keep the on-road HUD cleaner, while still ensuring that all important data is only a pause away when you need it, and it also helps pave the way for future gameplay experiences such as Coaches and Road Trip.

快速信息中的任务与车辆信息

总体而言,全新设计的快速信息自然地融入了 1.58 更新的 UI 新方向,也支撑着我们打造更现代、更灵活、更面向未来的用户体验这一目标。

Overall, the newly designed Quick Info fits naturally into the new UI direction of the 1.58 update and supports our goal of creating a more modern, flexible, and future-ready user experience.

管理界面:体验优化与问题修复

Management Screen - QoL Improvements & Bug Fixes

1.58 更新为现有的管理界面带来了一系列收尾打磨,包括司机、挂车、卡车与车库管理器。这些改动并非大改重制,而是聚焦于改进可用性、清晰度与整体质感,对已有内容做精修,同时处理不少细小的瑕疵。

The 1.58 update brings a set of finishing touches to the existing management screens, including the Driver, Trailer, Truck, and Garage Managers. Rather than a major overhaul, these changes focus on refining what's already there by improving usability, clarity, and overall polish, while also addressing a number of smaller imperfections.

管理界面优化

管理界面优化

其中一项实用的改进,是让与雇佣司机相关的信息更易查看。玩家现在能更方便地跟踪司机技能的成长进度,从而更清楚地看到自己的团队随着时间如何发展。此外,每位雇佣司机当前选定的技能培训会直接在技能概览中高亮显示,让你一眼就能看到。

One of the practical improvements is better visibility of information related to hired drivers. Players will now be able to more easily track the progress of their drivers' skills, making it clearer how their team is developing over time. In addition, the currently selected skill training for each hired driver will be highlighted directly in the skills overview, allowing players to see it at a glance.

除了这些精修,我们还做了渐进式的 UX、UI 与手柄操控改进,并让公司相关信息(例如公司名称与标志,包括编辑它们的选项)更容易访问。

Alongside these refinements, we've also made incremental UX, UI, and controller-control improvements, as well as added clearer access to company-related information, such as the company name and logo, including options to edit them.

所有这些调整都是为了让日常的管理操作更顺畅、信息更充分,在保留玩家已经熟悉的结构的同时提升体验。

All of these adjustments are designed to make everyday management tasks smoother and more informative, enhancing the experience without changing the familiar structure players are already used to.

卡车配置器改进

Truck Configurator Improvements

卡车与挂车配置器,以及资源浏览器(Explorer),也获得了针对性的改进。这些界面的功能很强大,但我们清楚它们目前的形式并不总是最适合手柄或鼠标操作,有些功能不够清晰、难以浏览,或者缺少有用的悬浮提示与引导。本次更新还处理了不少较小的问题。

The Truck and Trailer Configurator, along with the Explorer, are also receiving targeted improvements. While these screens are powerful, we recognize that their current form is not always optimal for controller or mouse use, with some functions being unclear, difficult to navigate, or lacking helpful tooltips and hints. A number of smaller issues have also been addressed as part of this update.

卡车配置器改进

卡车配置器改进

这里的目标不是彻底重做,而是对现有 UI 进行打磨与改进:更清晰的导航、更好的反馈、在需要的地方补充提示,以及整体稳定性的提升,同时保持熟悉的结构不变。

Rather than a complete redesign, our goal here is to refine and improve the existing UI. This means clearer navigation, better feedback, added hints where needed, and overall stability improvements, all while keeping the familiar structure intact.

这些改动应能让车辆定制更易上手、更有乐趣——无论你是用鼠标微调细节,还是舒适地用手柄浏览菜单。

These changes should make vehicle customization more accessible and enjoyable, whether you're fine-tuning details with a mouse or navigating menus from the comfort of a controller.

这是一套相当大的改动,我们也希望对此保持透明。我们知道适应这些调整需要一些时间,而社区的反馈至关重要。因此,公开测试阶段对我们尤为重要——它能让更广泛的玩家试用这些改动并分享想法。

This is a fairly big set of changes, and we want to be transparent about that. We know acclimatising to these adjustments may take some time, and that feedback from the community is crucial. That's why the Open Beta phase will be especially important for us, allowing a broader audience to try these changes and share their thoughts.

所有这些改进都属于我们对《美国卡车模拟》与《欧洲卡车模拟 2》的长期愿景。它们帮助我们把游戏的核心准备好,迎接尚未到来的精彩新项目,同时也让日常游玩更顺畅、更有乐趣。

All of these improvements are part of our long-term vision for American Truck Simulator and Euro Truck Simulator 2. They help us prepare the core of our games for exciting new projects that are yet to come, while also making everyday gameplay smoother and more enjoyable.

一如既往,我们期待听到你的反馈。下次见,继续开卡车吧!

As always, we look forward to hearing your feedback. Until next time, keep on truckin'!

原文版权归 SCS Software 所有,本文为中文对照翻译,仅供学习交流。原文链接:blog.scssoft.com

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