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1.58 更新:物理与碰撞改动

原文:1.58 Update: Physics & Collisions Changes · SCS Software 官方博客 · 2026-01-25
本文为逐段对照翻译:中文译文在上,其下方灰色区块为英文原文。文中图片已转存到本站。


随着我们为《欧洲卡车模拟 2》与《美国卡车模拟》即将推出的 Road Trip、Coaches 等新内容中的新车型铺路,我们重新审视并大幅改进了游戏内的物理模拟,包括车辆的行为方式、对玩家输入的响应,以及碰撞和与世界的接触是如何处理的。

As we prepare the ground for the arrival of new vehicle types through upcoming content for Euro Truck Simulator 2 and American Truck Simulator such as Road Trip and Coaches, we’ve revisited and significantly refined the in-game physics simulation, including how vehicles behave, how they respond to your inputs, and how collisions and contact with the world are handled.

1.58 更新:物理与碰撞改动

为了实现这一点,我们不得不深入“引擎盖之下”仔细检视,并重新审视游戏中物理模拟的一些基础机制。部分调整是围绕这些新车型类别做出的——它们往往更轻、更短,有些情况下也比我们模拟系统最初调校的对象更强劲;但许多改进同样惠及所有车辆,包括你早已熟悉的那些卡车。

To make that possible, we had to take a major look “under the hood” and revisit some of the fundamentals of how physics is simulated in our games. Some adjustments were made with these new vehicle categories in mind, often lighter, shorter, and in some cases more powerful than what our simulation was originally tuned for but many of the improvements also benefit every vehicle, including the trucks you’re already familiar with.

贯穿始终的目标很简单:提升真实感与响应性,同时让你熟悉并喜爱的核心卡车驾驶体验依然清晰可辨,只是更加精炼。SCS Software 的程序员之一 Pavel Č 解释说,尽管工作量巨大,目标始终是强化玩家已经了解和喜爱的部分。“引擎盖之下很多东西都变了,但我们非常努力地确保核心的卡车驾驶体验依旧熟悉,而且更好。”他分享道。

The goal throughout all of this has been simple, to improve realism and responsiveness, while keeping the core truck driving experience you know and love fully recognizable, just better refined. Pavel Č, one of our programmers here at SCS Software, explained that despite the scale of the work, the goal was always to enhance what players already know and enjoy. “A lot of things under the hood changed, but we tried very hard to make sure that the core truck driving experience is still recognizable, but better,” he shared.

1.58 更新:物理与碰撞改动

1.58 更新:物理与碰撞改动

最先着手改进的部分之一是油门响应,现在它会根据节气门扭矩发动机图谱正确计算。再配合松开油门时更真实的发动机阻力,滑行变得更自然,巡航的节奏也更平顺、更可信。

One of the first areas addressed was throttle response, which is now properly calculated from a throttle torque engine map. Combined with a more realistic level of engine resistance when you’re off the throttle, this makes coasting feel more natural and gives cruising a smoother, more believable flow.

除了发动机响应,本次更新还包含机械层面的改进,为卡车在不同路面上的表现增添了更多细节。现在驶离铺装路面时车轮会出现外倾,更贴合整体桥悬架的运作方式;转向轮也引入了主销后倾。这些都是细微之处,但当路面变得起伏不平、或你离开完全平坦的道路时,它们会带来更真实的感觉。驾驶时的音效也得到了改进,涡轮增压器的声音如今更准确地反映发动机的实际状态,让整体的驾驶反馈更有连贯感。

Beyond engine response, the update also includes mechanical improvements that add extra nuance to how trucks behave on different surfaces. Wheels now camber when going off-road in a way that better reflects how a solid axle suspension behaves, and turning wheels also incorporate caster. These are subtle details, but they contribute to a more authentic feel when the terrain gets uneven or when you move away from perfectly flat roads. The audio you hear whilst driving has also been refined, with turbocharger sounds now reflecting more accurately what the engine is doing, making the overall driving feedback feel more connected.

1.58 更新:物理与碰撞改动

1.58 更新:物理与碰撞改动

另一个你可能会注意到的变化是,发动机现在会在起步前轻微拉高转速以建立扭矩。Pavel 进一步解释说:“这让卡车在从静止起步时显得更有活力。不过,这项改进在特定场景下也带来了挑战,尤其是在坡道上起步时,因此我们引入了坡道起步辅助系统,为这些情况提供支持,让起步更可靠。”

Another change that you may notice is that the engine now revs slightly to build up torque before pulling away. Pavel goes onto explain “This helps the truck feel a little more alive when moving off from a stop. However, that improvement also brought challenges in specific scenarios, particularly when starting on inclines, so a hill start assistant was introduced to support those situations and make them feel more reliable.”

1.58 更新:物理与碰撞改动

我们还花时间改善了使用键盘的玩家的手感——在键盘操作下,油门往往是非全即无的体验。“我们真的很想改善键盘控制下油门的表现。”Pavel 说,这促成了“双段油门”控制系统的开发。现在按住油门键只会施加部分油门,让加速平顺可控,也更容易进入轻松的巡航节奏。当你确实需要更大动力时,比如超车或爬坡,可以“双击”油门键来获得全部加速潜力。超车结束或爬上坡顶后,只需松开油门键,再按一次,即可回到部分油门的状态。

We've also spent time improving how the game feels for keyboard users, where the throttle control can often be an all-or-nothing experience. "We really wanted to improve the way the throttle behaves with keyboard controls", Pavel said, which led to the development of the double throttle control system. Holding the throttle key now applies partial throttle, allowing for smooth, controlled acceleration and making it easier to settle into a relaxed cruising pace. When you do need more power for situations like overtaking, or climbing a hill, you can "double tap" the throttle key for full acceleration potential. Once you've finished your overtake, or topped the summit of the hill, simply release the throttle key, and press it again to return to a partial throttle state.

该功能默认关闭,也就是说车辆仍会像往常一样输出全部性能。不过,如果你想在键盘上体验更平顺、更放松的油门响应,可以在设置中开启它。1.58 更新上线后,我们建议你试一试。你会发现这个选项不仅对卡车运输很有用,对未来的驾驶内容同样如此。

This feature will be turned off by default, meaning vehicles will continue to deliver their full performance as usual. However, you’ll be able to enable it through the settings if you’d like to try a smoother, more relaxed throttle response on a keyboard. Once the 1.58 update arrives, we recommend giving it a go. It may be an option you find especially useful not only for trucking, but also for driving in the future.

1.58 更新:物理与碰撞改动

为更小车型的到来而准备物理模拟,并不只是调整几个数值那么简单。这需要谨慎对待一套围绕卡车开发、调校多年的系统,并将这套模拟拓展到最初设计范围之外。“我们原本有一套非常深入的、可正常运作的卡车物理模拟,但把模拟拓展到原有边界之外意味着大量改动。”Pavel 解释道。

Preparing the physics simulation for the arrival of smaller vehicles wasn’t simply a matter of tweaking a few values. It required careful attention to a system that has been developed and tuned around trucks for many years, and expanding that simulation beyond its original design. “We had a working physics simulation for trucks that was very in-depth, but extending a simulation outside of its original bounds meant a lot of changes,” Pavel explained.

在本次更新中,我们还借机重新审视了驾驶体验的另一个重要部分。针对《美国卡车模拟》,我们调整了几乎所有道路的碰撞几何体,这项工作在某些特定情况下也帮助提升了卡车的稳定性。你可能会感受到差别的一个例子是:在高速公路上以较高车速驶入交叉口的转向车道时,操控现在会更加一致、更易掌控。

We also took the opportunity to revisit another important part of the driving experience in this upcoming update. For American Truck Simulator, we’ve adjusted the collision geometry of almost all roads, and this work has also helped improve the stability of trucks in some specific cases. One example of where you may feel the difference is when entering turning lanes at highway intersections at higher speeds, where handling can now feel more consistent and controlled.

1.58 更新:物理与碰撞改动

1.58 更新:物理与碰撞改动

从技术上说,这源于原有基于三角形的碰撞模型对道路曲率的表达方式。当道路横坡角发生变化时,用于构成弯道的三角形会因碰撞面彼此相向而在道路中心线上形成细微的“锯齿”轮廓。在某些情况下,这会减小作用在车轮上的摩擦力,影响稳定性与平顺性。借助更新后的碰撞模型,我们现在可以直接在碰撞几何体中构建更平滑的道路曲率,改善车轮接触,让车辆在道路上的表现更可预测。

More technically, this comes down to how road curvature was represented in the original triangle-based collision model. As the road roll angle changes, the triangles used to form curves could create a subtle “sawtooth” profile along the center of the road, as the collision faces turned toward each other. This could reduce the friction force applied to the wheels in certain situations, impacting stability and smoothness. With the updated collision model, we now have the opportunity to create smoother road curvature directly within the collision geometry, improving wheel contact and delivering more predictable behaviour on the road.

1.58 更新只是我们正在推进的一系列更广泛改进的开端。它标志着我们为即将到来的内容所做的更大改动的起点,同时也推动着《欧洲卡车模拟 2》与《美国卡车模拟》驾驶体验在整体品质、真实感与响应性上的提升。

The 1.58 update is just the beginning of a wider set of improvements we’re working towards. It marks the starting point for bigger changes we’ll be making in preparation for upcoming content, while also pushing forward the overall quality, realism, and responsiveness of the driving experience for both Euro Truck Simulator 2 and American Truck Simulator.

随着我们继续开发即将加入游戏的新车型,尤其是为 Road Trip 准备的内容,我们正踏入此前从未需要模拟的领域。其中一些车辆所拥有的动力与扭矩水平,会以全新的方式考验我们的游戏世界、资源、代码和物理系统。

As we continue working on the new vehicle types coming to our games, especially for Road Trip, we’re stepping into territory we’ve never had to simulate before. Some of these vehicles can come with levels of power and torque that push our in-game world, assets, code, and physics systems in entirely new ways.

1.58 更新:物理与碰撞改动

1.58 更新:物理与碰撞改动

从一开始,Road Trip 的计划就从来不是与竞速类或硬核模拟类游戏竞争,而是提供一些不同的东西——一个坐进标志性车辆驾驶座、以全新视角探索和体验我们所创造的虚拟世界的机会,并在其中取得平衡,让休闲玩家也能享受其中。正因如此,我们可能更倾向于调整车辆的性能设定,让玩家不会因为驾驶失误而受到过于严厉的惩罚。我们会做出契合早期 Road Trip 内容包有限叙事的选择,这些选择日后也可能重新审视,因为我们对 Road Trip 概念的雄心是让它随时间不断演进。我们希望确保驾驶体验始终可信、稳定且令人愉快。

From the very beginning, the plan with Road Trip has never been to compete with racing or hardcore simulation games, but to offer something different, a chance to explore and experience the virtual world we've created from a fresh perspective behind the wheel of iconic vehicles, striking a balance that would keep it enjoyable even for casual players. Because of that, we may prefer to set up a vehicle's performance settings so that the player is not punished too hard for driving errors. We will make choices that fit the limited narrative of the early Road Trip packs, choices which we may revisit later, as the ambition with our Road Trip concept is to evolve it over time. We want to ensure that the driving experience remains believable, stable, and enjoyable.

1.58 更新:物理与碰撞改动

参与这个项目的团队想借几句话对你们——我们 #BestCommunityEver 的社区——说:“我想鼓励所有玩家在公开测试版上线后都来试一试,并分享你们的反馈,帮助后续开发。来自社区的反馈是我们日常工作中不可或缺的一部分,正是因为你们,我们才能不断改进。”

Our team involved in this project wanted to share a few words with you, our #BestCommunityEver “I would like to encourage all players to try the Open Beta once it is available, and share their feedback to help with further development. Input from our community is an integral part of our daily work, and it’s thanks to you that we can keep improving.”

希望你喜欢这篇关于驾驶物理开发过程的博客,也许还从中了解到了一两点新东西。如果确实如此,别忘了在我们的博客下留言。下次再见,继续上路吧!

We hope you enjoyed reading this blog on and perhaps learned a thing or two about the development of our driving physics. If you did, be sure to leave a comment on our blog. Until next time, keep on truckin’!

原文版权归 SCS Software 所有,本文为中文对照翻译,仅供学习交流。原文链接:blog.scssoft.com

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